

Tools and associated tutorials that will apply to multiple aspects of the game. Resource - Empire Mod Architecture Primer - by JeromeGrasdyke (CA).Answer - Mod-Foldering regions.esf and other campaign map data - by Irmo - images missing.Answer - How to use modfoldered map files in the multiplayer campaign - by T.C.Answer - ways to activate mods for Empire Total War - by Alwyn.Answer - How to install various types of mods for ETW - by ForteS.

Tutorial - How to create Mods - by MrThib - images missing.Tutorial - Replacing the grand campaign - by alpaca.Resource - Links to basic 'how to' guides for new modders - by Alwyn - contents also included in lists below.HYBRID startpos.esf - by husserlTW - includes links to tools and other tutorials Tutorial - STARTPOS.ESF analysis and modifications.Tutorial - Tips and Tricks in modding ETW and NTW - by husserlTW.Tutorial - Warscape Modding Primer - by daniu - all Warscape.8 Mid-Campaign Cheats and Preferences Settings.

If you have new.pack from the previous installation then make sure to delete it so as to avoid crashes.

It is very important that you only install the patch after you install the core mod files. Do not use Modmanager as this may prevent the faction specific generals from working. Now start Empire Total War as normal through Steam. Next place startpos.esf in C:\Program Files (x86)\Steam\SteamApps\common\Empire Total War\data\campaigns\main. Download the crashfix from the Addon section and install in the Data folder over the existing Col_models.pack.ĥ. If "new.pack" is in your Data folder, delete it.Ĥ. The Data folder can be found in C:\Program Files (x86)\Steam\SteamApps\common\Empire Total War\data.ģ. Place Col_loc_en, Col_models, Col_ui, colmod, Colo_events, Pikeman_animation_MOD, and patch_general_andy's_musket_sounds in the Data folder. Delete the previous scripts already located there first.Ģ. Download from here and follow installation instructions:ġ.Place user.empire_script in C:\Users\.\AppData\Roaming\The Creative Assembly\Empire\scripts.
